Text Music For Mac

You can record system audio with Background Music. With Background Music running, launch QuickTime Player and select File New Audio Recording (or New Screen Recording, New Movie Recording). Then click the dropdown menu (⌄) next to the record button and select Background Music as the input device. A music font that works like a text font. A collection of number sets, text characters and built-in music characters lets you mix text with markings and music symbols without changing fonts. MetTimes includes the largest collection of dynamics in any music font. Available for Mac and Windows. DVMarticulations is included free of charge.

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Noteman says: Many fonts included with Finale come with a Type 1 PostScript font and a TrueType font. While TrueType fonts suffice in almost every situation, some publishers require the use of the PostScript format. A custom installation of Finale gives you the option of installing either the PostScript or TrueType fonts on your system. You can identify font types by viewing the properties of an individual font in Font Book.

Most items you see in Finale are created with font characters; not only text but also most musical symbols (such as noteheads, clefs, and expressions) are font characters as well. This means you can choose from different noteheads, different treble clefs, or whatever you'd like, to make your music look exactly the way you want it to. Furthermore, within lyrics, text blocks, chord symbols, and the Shape Designer, you are able to mix fonts freely: you could, for example, combine text characters with musical symbols, or have selected lyrics italicized.

For a more in-depth discussion of the fonts included with Finale, see Character sets. For information on third-party music fonts, see Alternative music fonts below.

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With this technique you can change the font for a single element of the music, such as the clefs or the notes themselves. If you want to change all elements of the music to a different font, see To change music fonts below.

  1. Choose Document > Document Options > Fonts. The Document Options - Fonts dialog box appears, with buttons and popup menus for various elements of the file.

    The Select Font button refers to the font used for the notes, rests, accidentals, and other musical symbols; if you use this button to substitute a music font not included with Finale, you’ll need to make some adjustments to music characters in the Document Options dialog box. Finale makes the necessary adjustments automatically if you specify Maestro, Engraver, Broadway Copyist, Jazz, or Petrucci as your default music font.

  2. From the popup menu on the left, choose the type of music character you want to change. Accidentals, Alternate Notation, Augmentation Dots, Flags, Chords, Key Signatures or Notes and Rests are all possible options.
  3. Click the popup menu to choose the specific music character. Click the Set Font button to display the Font dialog box, where you can choose the font name, type, and point size. You’ll see the sample text change in the display. You can choose any combination of style elements: bold, italic, and so on.
  4. Click OK to save your settings and return to your document.

If you choose not to use one of Finale’s default fonts, Maestro or Broadway Copyist, you can substitute any other music font.

Noteman says: If you intend to use a third-party music font, you must add it to Finale's list of symbol fontsA Symbol Font, with regards to Finale, is a font that is not re-encoded when a document is opened cross-platform. Maestro is a symbol font. It has exactly one encoding (character #247 always equals the same symbol regardless of platform). Some characters in non-Symbol Fonts (such as Times) are encoded differently on Windows than on Mac (for example, character #247 on Mac may be represented by #233 on Windows). Finale detects files that were last saved across platform and must re-encode all non-symbol fonts. MacSymbolFonts.txt is a list of all Symbol Fonts. Finale refers to MacSymbolFonts.txt while re-encoding to ensure no font listed in MacSymbolFonts.txt is re-encoded.. To do so, see Configuring MacSymbolFonts.txt.

  1. Choose Document > Set Default Music Font. The Font dialog box appears.
  2. Choose the new font/style and click OK twice.

    Depending on the music font you’ve selected, you may have to fine-tune the positions of individual elements, such as the eighth-note flags; select the element's corresponding category in the Document Options dialog box.

  1. To change chords, choose Document > Document Options and select Fonts. The Document Options - Fonts dialog box appears.
  2. Choose Chord > Symbol. Click Set Font and choose JazzCord or the desired chord font.
  3. Click OK (or press RETURN) twice.
  4. Choose the Chord tool . The Chord menu appears.
  5. Choose Chord > Change Chord Suffix Fonts.
  6. To change the entire library of chord suffixes at once, click the Set Font button in the lower half of the screen. The Font dialog box appears, letting you specify new font, size, and style characteristics for the suffixes.

    For best results, be sure that the Fix Chord Suffix Spacing check box is selected, so that Finale automatically adjusts the individual characters in each chord suffix to compensate for the new font and size.

  7. Select a type style, and then click OK. You return to the document, where Finale has changed the font for your chord suffixes.

    Finale does not change any musical symbols within the suffix, such as the in F79.

You can use Finale’s Data Check submenu to change every occurrence of one font and size to another, no matter where they occur — in symbol libraries, in text, in chord symbols, and so on. See also Change Fonts plug-in.

  1. Choose Document > Data Check> Font Utilities.
  2. Specify the font to be replaced and the font to replace it with, and click OK.

With this technique, you can scale every occurrence of a certain font that’s used in your document to a larger or smaller font size, no matter what size was used in each occurrence. For example, you could tell Finale to scale every occurrence of New York 24-point down to 12-point. In so doing, Finale would also scale New York 36-point down to 18-point, and New York 10-point down to 5-point.

  1. Choose Document > Data Check > Font Utilities.
  2. Specify the font, style and size you want changed and click OK (or press RETURN).
  3. Specify the percentage you want the specified font to be scaled to. If you want text included as part of a shape expression scaled, make sure “Scale Fonts in Shapes” is checked.
  4. Click OK.

To use Tamburo, Maestro Perc, or Jazz Perc for your percussion notation, assign it as the notehead font in each staff or as the document’s default notehead font. Then, take advantage of Finale’s built-in percussion libraries or create one of your own, so that notes you enter on a percussion staff automatically assign themselves to appropriate lines or spaces with the correct noteheads.

  1. Choose the Staff tool . Double-click the staff. The Staff Attributes dialog box appears.
  2. Click the Notehead Font check box if it is not already selected.
  3. Click Select and choose the new font.
  4. Click OK twice. Your new font is now being used for noteheads while other elements such as flags and clefs are taken from the default music font(s).

Finale stores a font list with each document you create. The list contains the fonts that were available to Finale when the document was created. If you notice that some font names are listed as missing in the font selection boxes of a certain document, it’s because those fonts were present when the document was created (or previously edited) but are no longer installed.

Mac
  1. Choose Document > Data Check > Font Utilities. The Font Utilities dialog box.
  2. Select Check Document Fonts Against System Fonts and click OK.
  3. Open a font selection dialog box. Finale has removed the names of the missing fonts.

If, when you open Finale, you see strange symbols on the screen where music notes should be, you can restore your music fonts by following the instructions in this Knowledge Base article.

Alternative music fonts

Documents created in Finale use default fonts assigned to various score elements, such as notes and rests, clefs, expressions, chords and fretboards, and text. You may wish to use different fonts than those preselected for you; for example, if you need to use the house style of a particular music publisher, you can substitute fonts in your Finale document. This can be done globally for all music symbols, globally for a particular element, globally for all instances of a particular font, or on a staff-by-staff basis for noteheads. The following chart lists some common third-party fonts that are available for use in Finale.

Font nameDescriptionProvider
November 2.0 by Robert PiéchaudNovember is a rich set made up of more than 330 symbols, from basic shapes such as note heads, clefs and rests, up to rarer characters like microtonal accidentals, plain-song clefs or baroque ornaments. Based on the fractal concept, in which details are as important as the whole, even for very small symbols such as music characters, November has been crafted with total attention to details and a new coherence. November is inspired by the spirit of traditional music engraving art… but with a revolutionary graphic idea!Klemm Music Technology
Toccata and Fughetta by Blake HodgettsHundreds of additional musical symbols; available for Mac and Windows. The full package includes TrueType and PostScript fonts, custom Finale libraries, character charts, stem connection settings and full documentation.The Hodgetts Page
Vienna, Stockholm, and others by MuseGraphMuseGraph makes various sets of music fonts for use in notation programs such Finale or Sibelius. All typefaces are tested on and adjusted for Finale on both Windows and Mac OS X. All fonts include several types of sets (TrueType, OpenType, Suit, PostScript – for both platforms) and .fan files for Finale.MuseGraph
Sonata by Cleo Huggins for Adobe SystemsThe first music font, and a favorite among computer copyists. This font has fewer symbols than most other fonts but remains popular because of its “classic” look. Available for Mac and Windows.FontSpring (perpetual license)
Metronome and MetTimes by DVM PublicationsA music font that works like a text font. A collection of number sets, text characters and built-in music characters lets you mix text with markings and music symbols without changing fonts. MetTimes includes the largest collection of dynamics in any music font. Available for Mac and Windows. DVMarticulations is included free of charge.DVM Publications
Susato by Werner Eickhoff-MaschitzkiThe Susato PostScript Type 1 and TrueType character sets take the aesthetics of traditional note engraving into account and thus greatly enhance the printouts made with Finale. The standard character set is complemented by an accordion register font, a guitar tablature font, and a notehead font. Available for Mac and Windows.Notengrafik (German)
Figured Bass by Ansgar KrauseThis font allows you to write figured bass symbols of baroque music. It can be used with nearly any kind of software. Its special power is to give you direct entry of numbers, accidentals and brackets below each other at up to four different distances from the baseline without having to go into different entry layers (verses etc.). Of course, it also contains struck-through numbers in several designs. Moreover, the font can also be used to enter stacked fingerings - e.g. for piano chords.Final Font Solutions

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  • Contents

'Text-to-Music', 'Text to Music', 'Text to Song', 'Text to Melody' or even 'Words to Music' (they all refer to the same thing) is a fast and powerful technique used in the WOTJA (wotja.com) generative music system.

Wotja Text to Music (TTM) takes the text or words that you input and then uses it to generate a 'melodic seed' (melody) that you can use in a song or other musical work.

This parameter-adjustable melody can be considered to be 'imbued with meaning' as it originates from your text or words!

It is that direct linkage that makes Wotja Text to Music a key aspect of Reflective Music.

How to use 'Text to Music' (TTM) in Wotja

'Text to Music' (TTM) in Wotja is really easy to us and you can get some gorgeous melodies, too!

To try it for free, get and install one of the free Wotja apps for iOS, macOS, Windows & Android.

Simple Steps

See the animation above. There is of course a lot more you can do, too, this is just about how to get going!

  1. Create a New Empty Mix i.e. Documents Screen > Mixes > Add New > Cut-up Text (Empty Mix).
  2. Open the mix, and if not already on Music Mode, tap on the Music Mode tab to get to it.
  3. Tap on the right side panel where it says 'Tap here to browse Templates' and from the Templates list then select any of the templates in the 'TTM 1 Players' or 'TTM 1 Players 2' paks and tap 'Load' to add it to the mix.
    • Once you have done that you will see the Generator Network panel showing one Cell containing one Generator (shown in dark green, the colour of a TTM Generator).
  4. Tap on the 'Text to Music' Group in the right hand panel if you want see or edit any of the TTM parameters for this Generator.
    • The template you have added uses randomly generated 'cut-up' text, the characters of which are then used by the TTM generator to generate a seed melody. This melody, depending on the settings of the various 'Text to Music' parameters (see below), can repeat forever or to play a certain number of times and then mutate.
  5. Tap the Create button in the Text Mode if you want to generate another cut-up to be used for another melody.
    • Tip: If you want to add your own text, either do it in Text Mode > Text Edit screen. Or, tap the 'Cut-up Rule' parameter then select Custom and tap the 'TTM text' field where you can add your text.
  6. Add other things to the mix as you want! Experiment away!
    • There is a ton of stuff you can do in Wotja, see Get Started - Fast!

The Text to Music parameters in Wotja

Generator - Text to Music (TTM)

Overview

'Text to Music' Generators are new Generator Type in V20. Text to Music Generators have their own special set of parameters and allow text in any language to generate a seed melody which, even though not visible, is in a Pattern syntax. Use English, Chinese, Japanese, Russian, German, French - whatever language takes your fancy, you will always get a melody!

Parameter Group - Text to Music (TTM)

Cut-Up Rule

The selection you make here determines what text is used for TTM. If you select one of the Cut-up options then text from your mix Cut-up will be displayed in the TTM Text field below and will overwrite any existing Custom text. Note that if there is no text available in a selected line of Cut-up then the TTM Generator will have no text to work with.

  • Custom: Uses text that you enter in the TTM Text field.
    • See the TTM Editor for details on how to do this.
  • Cut-Up: Line#=Track# (Default): This setting is very powerful when it comes to mixes that feature TTM. It means you can harness the power of the Cut-up Editor to quickly generate text that can be used to populate the TTM for multiple Generators - all at once! It is easiest to understand by example: if you have this setting and are using a TTM Generator in say Track 1 then it will use line 1 of text in your mix Cut-Up. If you had a TTM Generator in Track 3 it would use line 3 of your mix cut-up, and so on.
  • Cut-up: All Lines: Uses the text in all lines in your Cut-up for the purposes of TTM
  • Cut-Up: Line# 1-11: Uses the text from Line# 1 to Line# 11 (as selected) of your Cut-up for the purposes of TTM. You can set up TTM generators all to use the same line if you want!

TTM Text

This is the text in any language used to generate your TTM seed melody. In general it takes 2 characters to generate a note. Note that if your text is < 6 characters (e.g. Hello, which is 5 characters), we turn it into HelloHello ... which makes it sufficiently long to make at least 3 notes (that actually generates a few more). In Wotja, tap on this field to go to the TTM Text Editor screen.

Display?

The Display? toggle determines if your TTM text will display in Fullscreen mode.

If this is toggled ON, and IF in Display Mode you have selected Text > Show Text from TTM Generators then the TTM Text above will display on screen when in Full Screen or in Display Mode. If it is OFF, then it will not display.

Repeats

The total number of times the original melody or a variation of it is played. This also applies to improvised melodies (see Improvise toggle).

Repeat Range

Sets the range above the minimum. Also applies to improvised melodies (see Improvise toggle).

Tune Start at Index

From the notes composed, set the first note you want your tune to start playing at. Maximum value is Notes - 1.

Tune Length Override

From the notes composed, set how many notes will play. Maximum value is Notes - Tune Start at Index.

Phrase Length

Defines the minimum number of notes there are in a 'phrase' (and you can see in the indicator above how many notes your text has generated - all of these notes get put into phrases to make the 'tune').

Phrase Length Range

Sets the range above the minimum.

Gaps

Defines the minimum number of rests between each phrase (allows a tune to breathe). Rests are measured in terms of 16th notes.

Gaps Range

Text Music For Mac Osx

Sets the range above the minimum.

Interval

Defines the minimum number of rests between each play of the tune (allows a tune to breathe). Rests are measured in terms of 16th notes.

Interval Range

Sets the range above the minimum.

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Improvise after Tune

Text From Mac To Android

Turn this on to let Wotja continuously generate tune variations after the FIRST complete play (and repeats) of the tune. When this is on, Wotja can 'noodle' for ever (well, until you turn it off or the Sleep Timer kicks in, if set!).

Tip: If you have this set to ON and Variation (below) set to 0, then the TTM melody will continue to repeat for ever.

Variation

Selects how much variation is applied to the previous melody when improvising.